Designing a Game: The Board Game | Spaceball
Designing a Game: The Board Game
Designing a Game: the Board Game began as a project amongst me and four others. We were to teach a class of game designers about the industrial side of gaming. I figured what better way to teach gamers than with a game. Afterward, after much appraisal from students and instructors, it was quickly demanded to be presented at Artimation 14, so we continued to work heavily one it, including updated designs, mechanics and a whole lot of playtesting. Artimation served as a means to have a huge amount and variety of game testers, and it could not have turned out better. Apparently, one did not have to be a game designer to love it, not to mention all ages and genders really got into it.
Unfortunately, it began to die out. We always had a reason to work on the game and now it was done. I knew their was something more to it though, so I did my best to keep the flame lit on Designing a Game: the Board Game. All in all, it was mainly me and another who had been working on it, and after Artimation, that became official. After two years of work and becoming a finalist for the Pass the Torch competition in 2014, I am proud to say it is a completed work now just waiting for it to get to the public one day.
Spaceball also started in the same class. One of the finest designers I have worked with also had to teach the class that I had too, but his was on prototyping. He presented this all to humble piece of cardboard with paper and marker on it with these very simple game mechanics that he always thought would be fun, and did I mention this is all by himself as oppose to my group of four. Well as it turns out, his game was just as well received as ours, but seemed to disappear after the class. Time passes, and Designing a Game: the Board Game is pretty much completed now. I begin longing for a new project and I could not get that cardboard and paper game out of my head. I found him and pitched the idea of it becoming a finished board and card game. He was very hard to sway because it was just a prototype for a future online game, but I knew it would work.
Fortunately that Pass the Torch competition was starting, and I had convinced him to just try it out just for the sake of entering. Within a weeks time, Designing a Game: the Board Game lost to only one other product, and that was his game Spaceball. If I didn’t convince him, that sure did, but he didn’t want to work alone. He asked the judges who placed 2nd figuring who better to work for him. That’s where my partner and I came in and became some of the leads for Spaceball. I have done much of the design, mechanics, art and marketing for it, and it is still currently in production looking for artists.